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As a game/tech developer, I enjoy managing and maintaining projects by identifying the overall scope and streamlining discipline needs. I work closely with each department to help establish a scalable content pipeline & framework.

Game Engines

Unreal Engine, Cryengine, Unity

 

Languages

Python, MayaAPI, JavaScript, Lua, Mel, Unity C#

 

Technical Art Skills

• Building art tools pipeline, framework & unit testing

• Baked & dynamic lighting workflows

• Performance profiling and optimization

• Building PBR materials

• Strong debugging & problem solving

 

Technical Animation Skills

• Auto rig systems

• Facial rig systems

• Simulation setup

• Motion capture pipeline

• Animation retargeting

 

Team Skills

• Strong communication

• Project management

• Setting best practices and team guidance

• Very hands-on to help bridge the gap between each discipline

 

Software

Maya, 3D Studio Max, Softimage, MotionBuilder, FaceFX, Faceware,

Substance Designer, Photoshop, After Effects, Perforce

 

 

Experience

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Loading Inc.

Co-Founder | Creative Director

 

Clients:
Brass Lion Entertainment:
• DCC Python Tools

WolfEye Studios
• Technical Animation | Technical Art

ZeDrimeTim
• Technical Animation | Performance Profiling

Theorycraft Games
• DCC Python Tools

Nightdive Studios - System Shock Remake
• Technical Art | VFX | Cut-scene

Fractured Games

Co-Founder | Creative Director

August 2019 - August 2022

Cold Symmetry

Principal Technical Artist

June 2021 - Jul 2022

  • Directing and managing the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.

 

Cloud Chamber

Senior Technical Animator

November 2020 - June 2021

  • Bioshock 4

 

Aspyr Media

Technical Art Director

August 2019 - September 2020

  • KOTOR - Knights of the Old Republic Remake

    • Directed and managed the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.

 

Wave

Senior Technical Artist

April 2019 - August 2019

  • T-Pain School of Business

  • Lindsey Stirling (Virtual Concert)

  • REZZ (Virtual Concert)

 

Rooster Teeth

Lead Technical Artist

October 2017 - April 2019

  • Vicious Circle

    • Built the art tools pipeline - Rigging, shaders, lighting, profiling and optimization

Arkane Studios

Lead Technical Artist

November 2013 - October 2017

 

  • PREY

    • Directed and managed the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.

 

Volition

Technical Artist III

October 2012 - November 2013

 

• Saints Row 4

• CTG (Core Technology Group)

 

Liquid Development

Technical Animator

April 2011 - November 2013

  • Batman: Arkham Origins

  • Reign of Amira

  • Carnival Island

 

Schell Games

Character TD | Technical Artist

July 2012 - October 2012

  • Lexica

 

Armature Studio

Technical Rigger

April 2010 - March 2012

 

Arcana Studios

3D Artist

November 2006 - September 2007

  • Mighty Mighty Monsters

 

 

Education

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Vancouver Film School

3D Animation and Visual FX · (2008 - 2009)

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