Technical Art . Technical Animation . Tools Development
PREY - Created mimic & human rigs
RESPONSIBILITIES
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Co-managed technical art tasks with the production team to ensure milestone deadlines were met.
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Worked closely with the art, animation, programming, and design teams to help integrate content for gameplay systems
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Supported content scaling, including naming conventions and tool export validation.
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Supported content debugging and provided solutions.
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Helped manage character outsourcing and provided technical documentation guidelines.
Technical Art:
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Establish the Art Tools pipeline including UnitTest builds and perforce integration
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Wrote art tools to manage Cryengine character pipeline
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Wrote Maya batch exporter
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Setup Character GLOO blend shapes
Rigs:
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Humans, Mimic, Phantom, Telepaths, Cystoids, Poltergeist, Tentacle Nest, Weaver
Technical Animation:
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Maya PyQt4 character pickers
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Copy paste relative character controller positions relative to any controller.
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Used MayaAPI inverse matrix to solve relative Matrix delta
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Build the facial animation pipeline FaceFX > Maya > Cryengine 3
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Supports 11 languages for localization
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Setup FaceFX batch processes for nightly builds
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Setup Motion Capture animation retargetting