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RESPONSIBILITIES

LEAD TECHNICAL ARTIST

2013 - 2017

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Leadership:

  • Lead the technical art team and worked closely with production to ensure milestone deadlines were met

  • Worked closely with art . animation . programming . design teams to help integrate and streamline art content

  • Strong communicated with production . leads . directors

  • Worked closly with HR to help hire up the technical art team

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Technical Art:

  • Supported content scaling . naming conventions . art tools validation

  • DCC and Cryengine technical debugging support

  • Helped manage character outsourcing by provided technical documentation guidelines with tools validation . provided character model feedback

  • Establish the Studios Art Tools pipeline including UnitTest builds, with perforce integration

  • Setup Motion Capture animation retargetting tools​​

  • Maya batch exporter

  • Maya PyQt4 character pickers

    • MayaAPI inverse matrix to solve relative Matrix delta​

  • Setup FaceFX batch processes on build PC

    • ​Supported localization with 11 languages

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Rigs:

  • All Humans, Mimic, Phantom, Telepaths, Cystoids, Poltergeist, Tentacle Nest, Weaver

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Responsibilities

Technical Art:

  • Material FX . Niagra FX . Content Debugging​

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Animation:

  • Cut-Scenes in Sequencer

  • Setup Diego cut-scene animations using RADiCAL Motion for Motion Capture and Nvidia's Audio2Face for procedural facial animations 

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RESPONSIBILITIES

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Worked closely with the art, animation, programming, and design team to help streamline art content to support gameplay systems.​​

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Technical Art:

  • Performance profiling

  • Lighting . Material FX . Post Effects​​​​​​

  • Establish the Art Tools pipeline

  • Supported base material library​​

  • Gameplay content debugging​

  • Perforce Tools & support

  • Supported naming convention

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Technical Animation:​​

  • All 1P & 3P character rigs

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