Technical Art . Technical Animation . Pipeline TD
​
RESPONSIBILITIES
LEAD TECHNICAL ARTIST
2013 - 2017
​​
Leadership:
-
Lead the technical art team and worked closely with production to ensure milestone deadlines were met
-
Worked closely with art . animation . programming . design teams to help integrate and streamline art content
-
Strong communicated with production . leads . directors
-
Worked closly with HR to help hire up the technical art team
​
Technical Art:
-
Supported content scaling . naming conventions . art tools validation
-
DCC and Cryengine technical debugging support
-
Helped manage character outsourcing by provided technical documentation guidelines with tools validation . provided character model feedback
-
Establish the Studios Art Tools pipeline including UnitTest builds, with perforce integration
-
Setup Motion Capture animation retargetting tools​​
-
Maya batch exporter
-
Maya PyQt4 character pickers
-
MayaAPI inverse matrix to solve relative Matrix delta​
-
-
Setup FaceFX batch processes on build PC
-
​Supported localization with 11 languages
-
​
Rigs:
-
All Humans, Mimic, Phantom, Telepaths, Cystoids, Poltergeist, Tentacle Nest, Weaver
​​
Responsibilities
Technical Art:
-
Material FX . Niagra FX . Content Debugging​
​​
Animation:
-
Cut-Scenes in Sequencer
-
Setup Diego cut-scene animations using RADiCAL Motion for Motion Capture and Nvidia's Audio2Face for procedural facial animations
RESPONSIBILITIES
​​
Worked closely with the art, animation, programming, and design team to help streamline art content to support gameplay systems.​​
​​
​
Technical Art:
-
Performance profiling
-
Lighting . Material FX . Post Effects​​​​​​
-
Establish the Art Tools pipeline
-
Supported base material library​​
-
Gameplay content debugging​
-
Perforce Tools & support
-
Supported naming convention
​
Technical Animation:​​
-
All 1P & 3P character rigs