Technical Art . Technical Animation . Pipeline TD
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RESPONSIBILITIES
LEAD TECHNICAL ARTIST
2013 - 2017
Leadership:
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Lead the technical art team and worked closely with production to ensure milestone deadlines were met
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Worked closely with art . animation . programming . design teams to help integrate and streamline art content
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Strong communicated with production . leads . directors
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Worked closly with HR to help hire up the technical art team
Technical Art:
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Supported content scaling . naming conventions . art tools validation
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DCC and Cryengine technical debugging support
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Helped manage character outsourcing by provided technical documentation guidelines with tools validation . provided character model feedback
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Establish the Studios Art Tools pipeline including UnitTest builds, with perforce integration
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Setup Motion Capture animation retargetting tools
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Maya batch exporter
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Maya PyQt4 character pickers
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MayaAPI inverse matrix to solve relative Matrix delta
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Setup FaceFX batch processes on build PC
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Supported localization with 11 languages
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Rigs:
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All Humans, Mimic, Phantom, Telepaths, Cystoids, Poltergeist, Tentacle Nest, Weaver

Responsibilities
Technical Art:
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Material FX . Niagra FX . Content Debugging
Animation:
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Cut-Scenes in Sequencer
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Setup Diego cut-scene animations using RADiCAL Motion for Motion Capture and Nvidia's Audio2Face for procedural facial animations

RESPONSIBILITIES
Worked closely with the art, animation, programming, and design team to help streamline art content to support gameplay systems.
Technical Art:
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Performance profiling
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Lighting . Material FX . Post Effects
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Establish the Art Tools pipeline
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Supported base material library
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Gameplay content debugging
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Perforce Tools & support
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Supported naming convention
Technical Animation:
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All 1P & 3P character rigs